AI Insights · Timothy · April 2024
Top 5 Historical Games on iOS in Germany for Q1 2024
Explore the performance of the top 5 historical games on iOS in Germany for the first quarter of 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 historical games on the iOS platform in Germany showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look into each game's performance based on data from Sensor Tower.
Royal Match from Dream Games saw its weekly revenue fluctuate throughout the quarter, starting at around $376K and peaking at $442K in mid-January. Downloads gradually declined from approximately 35K in early January to about 19K by the end of March. However, the game maintained a relatively stable active user base, hovering around 430K to 455K users weekly.
Rise of Kingdoms by Lilith Games experienced a mixed trend in weekly revenue, with a notable peak of approximately $137K in early February and a low of around $84K mid-February. Weekly downloads were modest, generally ranging between 2K to 3K, and the active user count saw a slight decline from about 75K to 57K over the quarter.
June’s Journey: Hidden Objects from Wooga had a solid performance in weekly revenue, reaching a high of around $148K in late January and maintaining figures above $84K throughout the quarter. Downloads peaked at approximately 5.8K in late January but tapered off to about 3.2K by the end of March. The active user count remained steady, fluctuating around the 58K to 61K mark.
Guns of Glory: Lost Island by FunPlus International AG showed consistent weekly revenue, peaking at around $77K in early January and maintaining figures above $57K throughout the quarter. Downloads varied slightly, peaking at around 586 in late January. The active user count showed minor fluctuations, averaging around 1.5K to 1.8K users weekly.
Forge of Empires: Build a City from InnoGames demonstrated some revenue volatility, with a notable peak of approximately $87K in late February and a low of around $20K in early January. Downloads remained modest, ranging from about 1K to 2K weekly. The active user base was stable, fluctuating around 21K to 23K users throughout the quarter.
For more detailed insights and data, visit Sensor Tower.